☢ S.T.A.L.K.E.R. ANOMALY ☢

⚡ Build Trinity
Three Faces of the Zone. One Path.
[ EXCLUSIVE DX11 EDITION | HARDCORE SURVIVAL ]
💳MonoBank:Send a donation
💳Donatello:Support the project
🖥️ System Requirements (Guaranteed 50+ FPS)
CPUIntel Core i6-6600 @ 3.60GHz
RAM16.0 GB
GPUNVIDIA GTX 1080 TI (11 GB)
Disk Space130 GB
RendererDX11 Only
LocalizationUkrainian, English
⚠️ All mods in the MCM menu are optimally configured — changing parameters is not recommended.
⚠️ MANDATORY: read the RECOMMENDATIONS section before starting a new game.
Project Description
Lead Editor and Visual Base Author: Ivan Danko

Build Trinity is not just a modification — it is a monumental overhaul of the visual and gameplay experience. At the core of the project lies over a hundred carefully selected and integrated modifications, forming a single, seamlessly functioning ecosystem. This is a world where every texture is soaked in history, and every step could be your last.
DX11 Exclusive SSS Shaders PBR Textures 45 Weather Cycles Monolith 64-bit Engine X-Ray Fork Anomaly 1.5.3
🌍 Three Epochs of the Exclusion Zone
❄️
Frozen Zone — Icy Captivity
✦ Author: Ivan Danko

Time itself has frozen here along with every breath. This is a world of white silence, ruled by fierce frosts and blinding blizzards. Thanks to custom shader settings, the ice and frost on abandoned machinery look physically tangible. Survival becomes a fight for every breath of warm air.

🍂
Dead Zone — Canonical Decay
✦ Author: Ivan Danko

The classic spirit of the Zone, where eternal autumn reigns. Here you will see no rays of sunshine — only a heavy leaden sky, endless rains, thunderstorms and oppressive drizzle. Deep corrosion and thick fog create the atmosphere of old-school S.T.A.L.K.E.R.

🌿
Sun Rise — Deceptive Bloom
✦ Author: Ivan Danko

A rare moment when nature tries to reclaim what is hers. Bright summer sunlight illuminates what is usually hidden in darkness. You will hear birdsong and the rustle of lush greenery swallowing the ruins of civilization.

🎬 Pack Preview
📦 Installation and Setup Guide
⬇️ Downloading and Installing the Pack

To install the build you need 220 GB of free space: 80 GB for the installer and 130 GB for the build

Download the official Build Trinity installer (TrinityInstaller.exe) using the button below

Run TrinityInstaller.exe, select your preferred interface language and installation directory

Click the install button and wait for the installer to finish. If 7-Zip is not installed, the installer will install it automatically

After installation, the main game folder will be named Anomaly_build_TRINITY — do not rename it

The installer will automatically install all the latest fixes and updates; follow the news for future updates

🔧 Downloading and Installing the Fix

Download the Patch and Fix Installer

Select the path to your build folder (Anomaly_build_TRINITY)

The installer will ask if you have installed the global patch. If you have not downloaded the global patch, answer NO — it will install all patches and fixes for you. If you have installed the global patch, answer YES — it will install only the necessary fixes

Wait for the installation to complete

All patches and fixes are available in the Telegram channel

1️⃣
Microsoft Visual C++ Redistributable (2015–2022)
Both versions must be installed — the game engine uses 32-bit components even on 64-bit systems.
2️⃣
DirectX End-User Runtime
3️⃣
OpenAL (Audio Engine)
After downloading, extract the archive and run oalinst.exe.
4️⃣
.NET Framework 4.8
Install for stable launcher and modification operation.
5️⃣
7-Zip Archiver
📝 After installing all components, make sure to restart your computer.
Sun Rise
☀️ Sun Rise - Weather System
[Global Dynamic Weather]
Editor: Ivan Danko
The sky tries to stay clear — at least in summer. More light, shorter nights, heavy storms instead of prolonged rains. The Zone doesn't become kinder. It just burns differently.
⛅ Summer Weather Cycles
☀️

Clear: More sunny days — this is the Zone's true summer.

🌤️

Variable clouds: Appears more often than in other seasons.

☁️

Overcast: The Zone never fully lets go, even in summer.

🌧️

Rain & storms: Unlimited — heavy and sudden downpours.

🌫️

Fog: Rare in summer — brief and fleeting appearances.

⚡ Pre-Storm Events
🔔

Emissions: The system automatically switches to pre-storm state.

😰

Tension: The sky turns ominous even before the siren sounds.

☄️

Meteors: More clear nights means meteors appear more frequently.

Distant lightning: Flashes on the horizon in the actual direction of the storm.

🌬️ Atmospheric Effects
💨

Persistent haze: Two layers — atmospheric haze and dust veil.

🌙

Night fog: From 01:00 to 03:00 — short summer night.

🍂

Calm leaves: From 10:00 to 19:00 drifting slowly in the heat.

🌀

Evening leaves: From 18:00 to 21:00 thermal wind lifts them higher.

🦟 Summer Details
🦟

Midges: In swamps — Zaton, Amber, Marshes — from 09:00 to 20:00.

Fireflies: From 18:00 to 05:00 in clear and variable weather.

💧

Humidity: Conveys the summer atmosphere of swampy locations.

🌅

Summer mornings: Clear and bright — the essence of the season.

⛈️ Storms & Tornadoes
🌪️

Dust storm: Dust veil activates during rain and thunderstorms.

🔥

Hot air: A wave of hot air during summer storms.

🌀

Whirlwind: Appears on the horizon every few minutes — far from the player.

💥

True elements: A summer storm feels different — more intense.

🏚️ Underground & Shelter
🕳️

Underground: Dense underground fog and dust, as always.

💨

Leaves stay outside: Midges and fireflies remain outdoors.

🏠

Indoors: Light dust effect of stale air.

❄️

No seasonal changes: Summer stays outside in any location.

Dead Zone
🌫️ Dead Zone - Weather System
[Global Dynamic Weather]
Editor: Ivan Danko
Forget about a static sky. The Zone breathes with living, unpredictable weather. Clear days are a rarity. Fog, rain and thunderstorms are the norm for the Anomalous Zone, where the atmosphere itself is part of the territory.
⛅ Weather Cycles
🌤️

Clear: A rarity in the Zone — sunny days are limited in frequency.

☁️

Clouds: Variable and overcast weather alternate naturally over hours.

🌧️

Rain: Duration from a few to many in-game hours.

⛈️

Thunderstorm: Six main weather types with 10–20 unique presets each.

🌫️

Fog: The most unsettling type — the sky becomes thick and heavy.

⚡ Pre-Storm Phenomena
🔔

Siren: The system automatically switches to pre-storm state.

😰

Atmosphere: The sky turns ominous before an emission or psi-storm.

☄️

Meteors: Visible on clear nights from 22:00 to 04:00 in open locations.

💫

Distant storms: Lightning on the horizon unfolds in the real direction.

🌫️ Atmospheric Particles
💨

Persistent haze: Two atmospheric layers — smoke haze and dust veil.

🌙

Night fog: From 00:00 to 04:00 a third, denser fog layer.

🍂

Leaves: Drift during evening hours (17:00–20:00) in open locations.

🔥

Fireflies: Torchbugs appear from 17:00 to 05:00 in clear weather.

🌧️ Rain & Storms
💧

Dust veil: Activates during rain and storms from graupel.

🔥☁️

Hot fog: During thunderstorms an effect is added that emphasizes tension.

💦

Turbulent leaves: During storms leaves move chaotically.

⚡🌪️

Dynamics: Every storm is unique thanks to the variety of variants.

🏚️ Underground & Buildings
🕳️

Bunkers: Atmospheric particles are replaced by underground layers.

💨

Underground smog: Several levels of dense dust fog in laboratories.

🏠

Indoors: Light dust effect conveys the stuffy air of enclosed spaces.

🔒

Locations: Leaves and fireflies do not appear underground or indoors.

🎨 Brightness & Renderer
⚙️

Auto correction: The system adjusts brightness depending on weather.

🌙

Night scenes: Custom parameters for the R4 renderer.

🕳️

Underground: Separate brightness settings for enclosed spaces.

🎭

Atmosphere: Time of day and location affect scene rendering.

The script adds dynamic visual effects of snow, fog and dust that change in real time depending on weather, time of day and wind direction. All effects are tied to the character's position and disappear immediately upon entering a building or shelter. Only outdoors. Only when it matters.
🌨 Weather Behavior
WEATHER EFFECTS
Clear / VariableLight snow
FogLight snow + foggy dust + dust with wind
OvercastMedium snowfall + fog + sidewind
Rain / SleetDiagonal snow left and right + fog
BlizzardSnowstorm + dust + heat fog + wind gusts
🌙 Night Effects
00:00–04:00 — night fog above the ground
17:00–05:00 — fireflies in the evening and at night
📦 Requirements
Particle packs: YAWM, GRAUPEL, Expedition
Without them effects will not display — no crash will occur.
▸ Technical Details
>>Particle position update — no more than once every 200 ms
>>Only if the character has actually moved more than 5 cm
>>Weather and time check — once per actor update tick
>>Heavy functions are cache-protected — no extra overhead
>>Safe file loading — missing file does not cause a crash
>>Compatible with 60+ weather presets: YAWM, GRAUPEL, Expedition, Misery, Paradox, NLC and others
>>Disappears on entering buildings, underground or shelters
>>Does not affect NPCs, items or gameplay — visual layer only
// Mod Author
Ivan Danko
Build Trinity — pack for STALKER Anomaly 1.5.3
COMPAT 60+ weather presets
RENDER R4 DX11 + SSS
❄️ Cold System: Life and Death
[ Life and Death in a Zone Below Zero ]
Authors: bvcx, arti, RavenAscendant
Ivan Danko additions: Added teeth-chattering sound, shaking effect and frost on the visor when the character freezes.
Forget about warm evenings by the PDA. The Zone now breathes frost down the back of your neck. Cold has become just as real a threat as a sniper's bullet or a Monolith ambush.
🌡️ Thermodynamics
☢️

Climate: Wind, rain and night drain body heat.

☀️

Sun: Direct sunlight is your free heater.

💧

Water: Wet feet are a direct step toward meeting your ancestors.

🔥

Heat: Find fire. It's what separates you from eternal sleep.

🏃

Movement is life: Running speeds up metabolism. Standing still in the cold is lethal.

🧥 Equipment
🛡️

Armor: Only exoskeletons and SEVA suits have proper thermal insulation.

Artifacts: "Crystal" or "Eye" will keep you warm even in the harshest cold.

🎒

Metabolism: A well-fed stalker resists cold much better.

🍲 Nutrition
🥘

Hot food: Eat immediately after cooking — only hot food warms from within.

📱

Indicator: Red icon — hot; yellow — warm; no color — ice cold.

Stimulants: Tea and vodka are Plan B. But alcohol only gives a temporary effect.

☣️ Hypothermia Effects
🥶

Symptoms: Chattering teeth, shaking, frost on the helmet — find fire urgently.

📉

Resistance: Frostbite threshold — 4000 units. Effects are long-lasting.

🤒

Illness: Fever: stamina zero, health fading.

💤

Recovery: Bed, blanket, sleep. Antibiotics won't hurt.

🪓 Campfire & Woodcutting System
[ The Art of Survival: From Gathering to Fire ]
Authors: bvcx, arti, RavenAscendant
Ivan Danko additions: Implemented wood gathering mechanics via axe strikes and dynamic tool wear.
A campfire is no longer just an item in your backpack — it's the result of your labor. Want to warm up? Grab an axe and get ready to work.
🌲 Wood Gathering
🪓

Manual labor: Find a tree or stump and swing at it. No magical firewood appearance.

🎯

Hit accuracy: 10 solid strikes — and a bundle of firewood is in your hands.

🔧

Tool wear: Every strike wears down the weapon. Repair your axe and choose the right tool!

🔥 Starting a Campfire
📐

Level surface: 5-point terrain scan. Fire cannot be lit on a slope.

Time: 5 to 10 in-game minutes to set up and light a fire.

⚠️

Area clearing: Old fixtures and abandoned campfires are removed (if enabled in MCM).

🎒 Tools (Efficiency)
🪓

Tomahawk: Worst choice — enormous wear.

🪓

Tourist axe: Average reliability for ordinary stalkers.

⚔️

Heavy axe: Minimum wear, maximum output.

📱 Notification System
🔔

When you've gathered enough wood, the PDA signals: "You have gathered enough wood for a campfire". Time to rest.

💡

Survival tip: Keep an eye on your axe condition! If you bring it to a critical state during woodcutting, it may become unusable in combat at the worst possible moment.

Grass Stealth Mod
🌿 Grass Stealth Mod
[ Realistic Stealth Mechanics for Build Trinity ]
Author: Ivan Danko
Forget clumsy ambushes in empty rooms. Now tall grass is your best ally in survival. Crouch, wait and watch. The enemy won't stand a chance.
👤 Dynamic Camouflage
🧍

Standing upright: Maximum visibility — enemies will easily spot your silhouette.

🤐

Crouching in grass: Visibility drops dramatically — you become part of the landscape.

📊

Visibility gradient: The lower you crouch, the less chance of being detected.

⏱️

Adaptation: The enemy needs time to acclimate to your position.

🧠 AI Logic
🎯

NPC factions: Snipers spot better, scouts watch more actively, garrison troops are less alert.

🐺

Mutant types: Pseudodogs sniff through grass, but bloodsuckers rely on vision.

🌙

Time of day: Night is 40% better — enemies are less attentive in low visibility.

💨

Wind: Tailwind carries your scent further — be careful.

📡 Feedback

Success: Green PDA icon — grass has hidden you from the enemy.

⚠️

Alert: Yellow icon — enemy is searching but hasn't found your exact position.

Detected: Red icon — enemies found you, need to move or shoot.

🔔

Notifications: Optional PDA alerts for camouflage status changes.

⚙️ MCM Settings
📏

Stealth distance: Adjust from 20 to 150 meters depending on difficulty.

🎛️

Stealth multiplier: From 0.5× (nearly impossible) to 2.0× (too easy) — choose your level.

🌾

Grass height: The mod takes into account vegetation density in each area.

🎮

In-game menu: All settings available directly in MCM without reloading.

🎯 Tactical Tips
🏹

Ambush: A sniper hidden in grass is a lethal weapon in the right hands.

🤫

Silence: Stealth in grass + silenced pistol = trouble-free mission.

🚀

Breakthrough: If detected — attack from position or find next cover.

🧑‍🤝‍🧑

Group tactics: Several stalkers in grass will spread the enemy's fire.

Personal Pet
🐾 Personal Pet
COMPANION SYSTEM · ANOMALY · STALKER
Author: Leer  ·  Version: 1.0  ·  Support: Anomaly 1.5.2+
The Zone is a cruel place. But even here you can find a loyal friend. Personal Pet adds a real companion to the game — a dog, pseudodog or cat that accompanies you on every raid, obeys commands and becomes an integral part of your survival.
🐕 Available Companions
🐩

Dogs: white, red, brown, bull terrier, black

🐺

Pseudodogs: variant A and B

🐱

Cats: five different color variants

⚙️

Choose companion and name — through the MCM menu

🎮 Controls (MCM keys)
📍

Call / teleport — summon companion to you

Dismiss — remove companion from the world

🚩

Patrol — designate a guard point

🔕

Ignore threats — passive mode

🎯

Attack target — designate a specific enemy

📦

Fetch item — pick up loot from the ground

🧠 Companion Behavior
🏃

Automatically follows the player, runs or walks depending on distance

🌀

Teleports nearby if left behind and out of sight

💤

Sits / lies down next to player in calm moments

⚔️

Attacks the actor's enemies, ignores friendly NPCs

🛡️

Does not trigger anomalies — protected from Zone traps

📦 Loot Delivery System
👁️

Point at an item with your gaze — the pet will run and bring it to you

🗂️

If no item specified — collects all items within 20m radius

🚫

Ignores bolts, artifacts with rank and items with can_take = false

💬

HUD notification about delivery status

🏷️ Name Tag
✏️

The pet's name set in MCM is displayed above its head

🌫️

Tag fades gradually with distance (configurable)

🖥️

Can be shown even without HUD (separate option)

💾 State Saving
🔄

Companion state saved between sessions — patrol, target, loot

🗺️

On level change — automatically transferred to the new location

🔧

Changing pet type in MCM — automatically replaces current one

NEP — NPC Enhancement Project
🏥 NPC Enhancement Project
STALKER ANOMALY · NPC OVERHAUL · IMMERSION
Authors: explorerbee, Longreed, bvcx, VodoXleb  ·  Version: 2024  ·  License: Proprietary
The Zone is alive — and now it truly feels that way. NEP populates every corner of the world with living characters: medics who treat the wounded and mechanics who repair equipment. Every NPC has their place, their faction and their role in stalker survival.
🗺️ Locations & NPCs
🔵

Cordon — stalker medic near smart terrain 5_7

🔵

Dark Valley — stalker medic + shelter for wounded

🔵

Garbage — stalker medic and mechanic in their corner

🔴

Amber — mercenary medic (night shift)

🟡

Machinery Graveyard — bandit medic

🟡

Jupiter — bandit and ecologist medics

🔴

Zaton — mercenary medic

🔵

Outskirts — stalker and mercenary medics

⚙️ Technical System
🧩

Dynamic smart covers — shelters spawn via script on first load

📦

At Garbage a workbench (vise) spawns for the mechanic via separate script

🔗

Integration via DXML — dialogs added without overwriting original files

💾

Spawn state saved via alife_info — NPCs do not duplicate between sessions

🛡️

Override of se_smart_cover via metatable for compatibility with other mods

💊 Medic — Quest & Dialog
🗣️

The medic in Dark Valley has unique dialogs and tasks for the player

🎒

Quest requires bringing a medkit (itm_drugkit) for the wounded

After completion — task closes with a separate completion dialog

📋

Dialogs added via DXML to character dasc_trade_mlr

🪑 Animations & Behavior
🧍

animpoint_stay_wall — stands near wall (Dark Valley, Zaton)

🪑

animpoint_sit_normal — sits in natural pose (most medics)

🛋️

animpoint_sit_low / sit_high — sitting variations for mechanic and medics

🎭

Each NPC is tied to a specific smart terrain of their faction

Soulslike for STALKER Anomaly
💀 Soulslike Death System
STALKER ANOMALY · HARDCORE · DEATH OVERHAUL
Author: Jabbers  ·  Support: Anomaly 1.5.2+  ·  MCM: Yes, fully configurable  ·  Compatibility: item_parts, arszi_psy, magazine_binder
The Zone no longer forgives mistakes. Soulslike turns every death into an event: you lose gear, rank and reputation — while your items end up in a stash, surrounded by enemies waiting for you. Inspired by the Dark Souls series, this mod makes survival a true ordeal.
☠️ What Happens on Death
🎒

Player's items are transferred to a stash at the death location

📉

Loss of rank and reputation — percentage configurable in MCM

🔧

Equipment degrades — weapons, armor and other items lose condition

💊

Player respawns with partial health and cleared radiation

💰

Possible money loss — chance and percentage configurable

🌙

Option to forbid nighttime respawn — time automatically advances to morning

📦 Stash Scenarios
📍

Default — backpack drops at death location, marked on PDA

📻

RF Detector — items go into a hidden stash, only findable with RF detector

🗺️

Hidden Stash — stash hides nearby, but PDA marker given immediately

🛡️

No Loss — all items returned without loss (easy difficulty mode)

⚔️ Ambush System
🐺

If killed by a mutant — a new pack of mutants may spawn at the death site

🔫

If killed by a stalker — a squad of the same faction appears waiting for you

🎲

Ambush chance and type determined by weighted randomness from spawn tables

⚙️

Each enemy type can be enabled or disabled separately via MCM

🗂️

All factions supported: Stalkers, Bandits, Monolith, Army, Freedom, Duty, Sin, UNISG and others

🎛️ MCM Settings
🔩

Separate loss chance for weapons, armor, artifacts, helmets, tools and other items

🛡️

Options to keep equipped items on death

📋

Ignore list for bolts, knives, PDA, bandages, medkits and key items

🏅

Option to include or ignore rank in loss calculation

💾

Hardcore mode: forced save after respawn

🧟 Enemy Looting
🔪

Stalker looter — takes items to inventory and is marked on PDA

🐗

Mutant looter — eats food, mutant meat and belts as "bait"

🎰

Tarkov looter — 1% chance: enemy breaks out a random weapon part

📌

Looter can be marked on the map for revenge

🔗 Compatibility & Technical
🧩

Support for item_parts — degradation by weapon components

🧠

Support for arszi_psy — reset mental health on respawn

📎

Support for magazine_binder — pre-disassemble magazines before death

⏱️

Timer system (demonized_time_events) for correct stash spawn

🌊

Death in water: no item loss — separate handling logic

RE:D Moon
🌕 RE:D Moon — Blood Moon
[New Global Zone Event]
Author: EtongSayo  |  Co-author: DrSergei  |  Testing: Sanguiynaire  |  Zombies: Hades@DK  |  Organizer: eAkman
From the creators of RE:Done, RE:Spawn, RE:Pack, RE:Tune and RE:Bound — a new horror under the blood-red skies of the Anomalous Zone. The blood moon rises, and with it — hordes of the undead. Prepare to endure the darkest night in the Zone.
🌕 Blood Moon
🌑

New event: The blood moon is a separate event alongside emissions and psi-storms.

🔴

Sky: The horizon floods with crimson light, and a bright red moon rises over the Zone.

⏱️

Dynamics: The event occurs naturally, without a fixed schedule.

📻

News: The dynamic news system will warn you about an approaching blood moon.

🧟 Exclusive Zombies
💀

Unique types: Several zombie variants created exclusively for this mod — found nowhere else.

🧠

Model author: Exclusive zombies designed by Hades@DK personally for RE:D Moon.

🩸

Spawn: The undead appear specifically during the blood moon event.

👁️

Behavior: Zombies sense your presence and move toward you relentlessly.

⚔️ Dynamic Attacks
🌊

Waves: Relentless waves of undead pursue you throughout the entire event.

🎯

Aggression: Zombies deliberately target the player — sitting it out won't work.

📈

Intensity: Pressure builds with every wave — survival becomes a true test.

🏃

Tactics: Move, shoot, survive — standing still is as good as death.

⚙️ Settings & Compatibility
🎛️

MCM support: Customize the event — frequency, intensity, spawn parameters.

🤝

RE:Bound: Install alongside RE:Bound Encounters for additional features.

🏠

Shelter system: In safe zones zombies will not pursue you during the blood moon.

🔗

Compatibility: Designed as part of the RE: mod ecosystem for Anomaly.

❄️ Recommendations for Starting a New Game
🧤 How Not to Freeze in the Zone

Equipment: Always take firewood and an axe. Do not allow critical hypothermia!

Heat sources: Warm up regularly by a campfire — it is your main chance to survive.

Sleep: A rested body resists cold better. Sleep is essential for a stalker.

💊 Medicine & Nutrition

Treating a cold: Use specialized medications, but not excessively — too many drugs accumulate toxins.

Food: In winter conditions food only warms when hot. Cook only as much as you will eat at once.

Drug intoxication: Can be cleared in three ways:

Drinks: clean water, hot tea or detox drinks

Medical means: sorbents (activated charcoal) or antidotes

Time: stop the drugs and let your body rest

🛠 Controls & Equipment

Limb condition: Press H or open inventory

Laser sight: B

Change reticle: Z

If weapon jams, quickly press twice: F

Check toxins: ⌫Backspace

Quick strike: V

Quick device switch — arrow keys on the right side of keyboard:

↑ Geiger counter  |  ↓ Anomaly detector

← Radio receiver  |  → Activity detector

🛰 Working with Contacts

No need to run to every character! Tasks can be taken remotely via PDA if the character is within your action range.

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Description